/Senior Animator (Remote/Permanent) [European Union]

Senior Animator (Remote/Permanent) [European Union]

Poznań, PLRemoteplvia direct
// Job Type
Full Time
// Salary
Not disclosed
// Posted
4 months ago
// Seniority
senior
// Work Mode
remote
// Experience
5+ years

About the Role

Senior 3D Animator (Stylized Games | Unity3D)Position OverviewWe are looking for a Senior 3D Animator who excels at creating expressive, stylized, gameplay-driven animation for our AA and AAA game projects built in Unity3D. In this role, you will: Create clear, readable, and characterful animations that support gameplay and player feedback Help establish animation workflows, build-made rigs, and production standards for stylized games Explore procedural and automated animation solutions suited for scalable and mobile-friendly pipelines This is a senior, hands-on role within a fully remote and collaborative studio environment, ideal for an animator who understands game development holistically and enjoys solving complex production challenges. ResponsibilitiesStylized Character AnimationCreate high-quality keyframe animations with strong posing, timing, and personality Focus on readability, exaggeration, and clarity for real-time gameplay Animate characters in ways that support player control, feedback, and responsiveness Rig & Animation Workflow DevelopmentCollaborate with technical artists and riggers to help establish build-made rigs for stylized characters Validate rigs from an animator’s perspective and provide feedback to improve usability and deformation Contribute to defining animation standards, naming conventions, and export guidelines Unity3D Animation ImplementationImplement animations directly in Unity3D using Animator Controllers, blend trees, and state machines Iterate on animation behavior in-engine to align with gameplay logic and design requirements Support animation-driven gameplay features and transitions Procedural & Automated Animation ExplorationParticipate in research and experimentation around procedural or semi-automated animation workflows Explore potential use of Houdini and other tools to support scalable animation systems Contribute ideas for automation and efficiency within DCC-to-engine pipelines Performance & Platform AwarenessAdapt animation solutions to real-time and mobile constraints Ensure animations are optimized for performance, memory usage, and scalability Collaboration & IterationWork closely with designers, programmers, character artists, and technical artists Iterate on animations based on gameplay feedback, technical constraints, and production needs Communicate intent and solutions clearly within a remote, agile workflow RequirementsExperience5+ years of professional experience as a game animator Experience working on stylized AA or AAA game projects PortfolioStrong animation reel focused on stylized, gameplay-ready character animation Clear examples of posing, timing, acting, and readability in real-time contexts Animation & Technical SkillsExcellent understanding of keyframe animation principles Strong knowledge of game-ready rigs and real-time animation constraints Hands-on experience with Maya and/or Blender Engine & Game DevelopmentProven experience implementing animation in Unity3D Understanding of how animation interacts with gameplay systems and player input Mindset & CommunicationProblem-solver attitude with the ability to adapt workflows to new challenges Interest in exploration, experimentation, and continuous improvement Fluent English and comfort working fully remote Bonus SkillsExperience with procedural animation or Houdini-based workflows Basic rigging or technical animation knowledge Experience adapting animation pipelines for mobile games Familiarity with DCC-driven tools or custom Unity animation solutions Experience working in distributed or fully remote teams What We OfferStylized AA and AAA game projects with strong artistic identity Fully remote work with core collaboration hours between 10:00 and 15:00 CET Stable full-time role with flexible contract options (employment or B2B) High creative and technical influence on animation pipelines and workflows Collaborative, experienced, and production-focused studio culture Competitive compensation and paid vacation Annual team retreats focused on alignment, learning, and team bonding

Tech Stack

Unity3DMayaBlenderKeyframe AnimationGame DevelopmentCharacter AnimationRiggingAnimator ControllersBlend TreesState MachinesHoudini

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