/Senior Technical Artist - Shaders

Senior Technical Artist - Shaders

Frankfurt, Germanydevia direct
// Job Type
Full Time
// Salary
Not disclosed
// Posted
1 month ago
// Seniority
senior
// Experience
5+ years

About the Role

Gunzilla Games is seeking a Senior Technical Artist – Shaders to join our OTG (Off The Grid) team, which is developing an all-new AAA Extraction Battle Royale shooter, currently available in Early Access on PlayStation®5, Xbox® Series X|S, and PC. This position focuses on developing, maintaining, and optimising advanced shader and material systems in Unreal Engine to achieve cutting-edge visual quality and performance across platforms. RESPONSIBILITIES Design, implement, and optimize shader networks, Master Materials, and Material Functions in Unreal Engine. Collaborate with rendering engineers, lighting artists, and environment artists to achieve consistent, high-quality visuals. Create shader-based solutions for materials such as terrain blending, foliage, surfaces, and character rendering. Prototype and develop new shading techniques aligned with the game’s visual direction. Analyze GPU and rendering performance, identifying and addressing material-related bottlenecks. Work with the Tech Art and Tools teams to build efficient, user-friendly workflows for artists. Maintain documentation and ensure shader standards are applied across all art assets. Stay up to date on real-time rendering innovations and integrate new techniques where applicable. Mentor other artists and provide guidance on material creation best practices. REQUIREMENTS Strong experience creating and optimizing shaders and materials in Unreal Engine or similar real-time engines. In-depth understanding of PBR workflows, lighting models, and surface shading. Proficiency with Unreal Engine’s Material Editor, HLSL, and shader graph systems.). Excellent collaboration and communication skills; comfortable working with multiple departments. Previously shipped at least one AAA title or comparable real-time project.

Tech Stack

unreal engineshadershlslmaterial systemspbr workflowsgpu optimizationrenderingunreal material editor

Interested in this job?

Login to Apply

Use our AI to tailor your resume for this Senior Technical Artist - Shaders position at Gunzilla Games.