About the Role
<h2>Pixel Artist (2D / 3D) - Unity / Europe</h2><p><strong>Remote · Full-time </strong></p><p>We are looking for a<strong> Pixel Artist</strong> to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline.</p><p>This role is focused on <strong>game assets only</strong>: characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work.</p><h2>You’ll know this is for you if…</h2><ul><li><p>You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship</p></li><li><p>You can create characters, props, environments, and animated game assets with a consistent visual style</p></li><li><p>You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine</p></li><li><p>You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows</p></li><li><p>You enjoy both artistic polish and practical production work</p></li></ul><h2>What you’ll do</h2><ul><li><p>Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements</p></li><li><p>Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish</p></li><li><p>Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm</p></li><li><p>Create pixel textures and surface treatments for props, environments, materials, and modular world assets</p></li><li><p>Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail</p></li><li><p>Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency</p></li></ul><h2>What we’re looking for</h2><ul><li><p>Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building</p></li><li><p>Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools</p></li><li><p>Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup</p></li><li><p>Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing</p></li><li><p>Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong</p></li><li><p>Ability to create clean, organized, production-ready files</p></li><li><p>Clear written English and comfort working in a fully remote, async production environment</p></li></ul><h2>Nice to have</h2><ul><li><p>Experience with 2.5D or 3D pixel art workflows</p></li><li><p>Experience applying pixel art textures to 3D assets</p></li><li><p>Substance Designer knowledge for stylized, procedural, or pixel-inspired materials</p></li><li><p>Experience with tile sets, trim sheets, modular environments, or world-building kits</p></li><li><p>Basic understanding of UVs, texture mapping, filtering, compression, and pixel density</p></li><li><p>Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing</p></li><li><p>Light C# scripting</p></li><li><p>Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools</p></li><li><p>Experience working on mobile or performance-constrained platforms</p></li></ul><h2>What we offer</h2><ul><li><p>A project with a strong artistic identity and real creative impact</p></li><li><p>A stable full-time role with flexible contract options: B2B or employment</p></li><li><p>Fully remote work with a collaborative production-focused team</p></li><li><p>Direct influence on pixel art quality, visual standards, and asset workflows</p></li><li><p>Opportunity to explore modern 2D / 3D pixel art techniques in Unity</p></li><li><p>Annual team retreat focused on alignment, learning, and team bonding</p></li></ul><p><strong>To apply:</strong> send your portfolio and a short note about one pixel art piece you are proud of and why. No cover letter required.</p>