/Senior / Lead Character Technical Animator (Unity3D | Mobile | Automation)

Senior / Lead Character Technical Animator (Unity3D | Mobile | Automation)

Poznań, PLRemoteplvia direct
// Job Type
Full Time
// Salary
Not disclosed
// Posted
3 months ago
// Seniority
senior
// Work Mode
remote
// Experience
5+ years

About the Role

Senior / Lead Character Technical Animator (Unity3D | Mobile | Automation) Position OverviewWe are looking for a Senior or Lead Character Technical Animator with a strong Unity3D focus to drive character animation systems, rigs, and automated workflows for our AA and AAA projects, including mobile titles. This role sits at the intersection of animation, rigging, and technical problem solving. You will work hands-on with characters in Unity3D, building robust rigs, animation systems, and procedural or automated solutions that scale across teams and platforms. This is a senior-level role with real influence on pipelines, tools, and production standards within a fully remote studio environment. Key ResponsibilitiesCharacter Technical AnimationCreate and maintain high-quality, gameplay-ready character animations with a strong focus on clarity, responsiveness, and performance Support both stylized and semi-realistic characters depending on project needs Ensure animations integrate cleanly with gameplay logic and player input Rigging & Character SetupDesign, build, and validate game-ready character rigs optimized for Unity3D Collaborate closely with character artists to ensure clean deformation, efficient skinning, and animator-friendly controls Adapt rigs for mobile constraints including bone count, performance, and memory limits Unity3D Animation SystemsImplement and iterate on animations directly in Unity3D using Animator Controllers, blend trees, state machines, and animation layers Work with tools such as uMotion or similar Unity-based animation solutions Support animation-driven gameplay features, transitions, and character states Procedural, Automation & Tools DevelopmentDevelop and maintain procedural or semi-automated animation solutions where appropriate Create Python scripts or other tooling to automate rigging, animation setup, export, and validation workflows Improve DCC-to-Unity pipelines with a strong focus on scalability and production efficiency Mobile & Performance OptimizationEnsure animation systems are optimized for mobile platforms Balance visual quality with performance, memory usage, and battery considerations Identify and resolve performance bottlenecks related to animation and rigging Leadership & CollaborationAct as a technical reference for character animation within the team Help define animation, rigging, and export standards across projects Support and mentor animators and technical artists when needed Work closely with designers, programmers, and artists in a fully remote environment RequirementsExperience5+ years of professional experience in game animation or technical animation Proven experience working with Unity3D on shipped projects Experience with mobile games or performance-constrained platforms Animation & Rigging SkillsStrong understanding of character animation principles and gameplay-driven animation Solid rigging experience for real-time characters Deep understanding of animation constraints in game engines Technical SkillsStrong Unity3D animation implementation skills Hands-on experience with uMotion or similar Unity animation tools Python scripting experience for automation and pipeline tools Experience building procedural or automated solutions for animation or rigging ToolsProficiency in Maya and or Blender Comfortable working across DCC tools and Unity3D Mindset & CommunicationStrong problem-solving and systems-thinking mindset Comfortable taking ownership of pipelines and technical decisions Fluent English and ability to collaborate in a remote, international team Bonus SkillsLead or mentoring experience Experience with custom Unity editor tools Knowledge of Houdini for procedural workflows Experience building scalable character pipelines across multiple projects Background in both animation and technical art What We OfferWork on AA and AAA game projects with strong creative and technical ambition Fully remote setup with core collaboration hours between 10:00 and 15:00 CET Stable long-term cooperation with flexible contract options (employment or B2B) High impact role with real influence on character pipelines and tools Experienced, collaborative, and production-driven studio culture Competitive compensation, paid vacation, and annual team retreats

Tech Stack

Unity3DCharacter AnimationRiggingPython scriptingMayaBlenderAnimator ControllersBlend treesState machinesAnimation layersuMotion

Interested in this job?

Login to Apply

Use our AI to tailor your resume for this Senior / Lead Character Technical Animator (Unity3D | Mobile | Automation) position at Beffio.