About the Role
<h2>Senior Character Artist Unity3D Europe, Remote / Permanent</h2><p><strong>3D Art Department · Europe · Fully Remote</strong></p><h3>Position Overview</h3><p>We are looking for a <strong>Senior Character Artist</strong> with strong experience in <strong>Unity3D</strong>, <strong>mobile platforms</strong>, and <strong>stylized art</strong>. In this role you will be responsible for creating high-quality, optimized character art that performs well on mobile devices while maintaining artistic excellence and visual clarity.</p><p>You will work across character creation pipelines, collaborate closely with technical and gameplay teams, and help define art standards for stylized character content. This is a senior-level role with influence on artistic direction, workflows, and quality benchmarks within a fully remote studio environment.</p><hr><h3>Key Responsibilities</h3><h4>Character Art Creation</h4><ul><li><p>Produce polished, gameplay-ready <strong>stylized characters</strong> with strong silhouette, appeal, and personality</p></li><li><p>Model, UV, texture, and shade character assets optimized for <strong>Unity3D mobile platforms</strong></p></li><li><p>Balance art quality with performance constraints including memory, draw calls, and battery considerations</p></li></ul><h4>Unity3D Integration</h4><ul><li><p>Import and set up characters in <strong>Unity3D</strong>, ensuring correct materials, shaders, LODs, and lighting</p></li><li><p>Work with animation and technical art teams to ensure characters function correctly with rigs and gameplay systems</p></li><li><p>Troubleshoot visual and performance issues in-engine</p></li></ul><h4>Optimization & Pipeline</h4><ul><li><p>Define and uphold technical art standards for stylized characters across mobile workflows</p></li><li><p>Create and document best practices for asset optimization, texture pipelines, shader setups, and prefab structures</p></li><li><p>Collaborate with technical artists to refine tooling for mobile art workflows</p></li></ul><h4>Collaboration & Mentorship</h4><ul><li><p>Work closely with designers, animators, technical artists, and programmers in a remote setup</p></li><li><p>Offer guidance and review art from other artists to uphold visual and technical quality</p></li><li><p>Contribute to art documentation, naming conventions, and quality benchmarks</p></li></ul><hr><h3>Requirements</h3><h4>Experience</h4><ul><li><p><strong>5+ years</strong> professional experience as a character artist in the games industry</p></li><li><p>Proven experience shipping stylized game content, preferably for <strong>Unity3D</strong> and <strong>mobile platforms</strong></p></li></ul><h4>Artistic Skills</h4><ul><li><p>Excellent stylized character modeling and texturing skills</p></li><li><p>Strong understanding of form, anatomy stylization, color, and visual readability</p></li><li><p>Deep knowledge of real-time constraints impacting characters on mobile</p></li></ul><h4>Technical Skills</h4><ul><li><p>Hands-on experience with <strong>Unity3D</strong> workflows</p></li><li><p>Experience optimizing characters for mobile platforms (texture atlases, efficient shading, batching)</p></li><li><p>Comfort working with tools like <strong>Blender</strong>, <strong>Maya</strong>, <strong>Substance Painter</strong>, or similar</p></li></ul><h4>Mindset & Communication</h4><ul><li><p>Problem-solving focus with an eye for artistic and technical detail</p></li><li><p>Clear communicator with experience working in a fully remote, cross-disciplinary team</p></li><li><p>Fluent English both written and spoken</p></li></ul><hr><h3>Bonus Skills</h3><ul><li><p>Experience mentoring or leading other artists</p></li><li><p>Familiarity with shader graphs or custom shaders for stylized looks</p></li><li><p>Knowledge of procedural tools or automation to speed art workflows</p></li></ul><hr><h3>What We Offer</h3><ul><li><p>Work on <strong>AA and AAA game projects</strong> with creative and technical ambition</p></li><li><p><strong>Fully remote setup</strong> with core collaboration hours between 10:00 and 15:00 CET</p></li><li><p>Stable long-term cooperation with flexible contract options (employment or B2B)</p></li><li><p>High-impact role with influence over mobile character art standards and pipelines</p></li><li><p>Collaborative, experienced studio culture with competitive compensation</p></li><li><p>Paid vacation and annual team retreats</p></li></ul>