/Internship - Charter Animation with Neural Networks

Internship - Charter Animation with Neural Networks

Location Londongbvia direct
// Job Type
Full Time
// Salary
Not disclosed
// Posted
2 months ago
// Seniority
intern

About the Role

Back to search results Selection changes the language of the page/content English English - UK Internship - Charter Animation with Neural Networks London, England, United Kingdom Software and Services Submit CV Summary Posted: 11 Feb 2026 Weekly Hours: 35 Role Number: 200622529-2114 Application Deadline: 28th February 2026 Shape the future of real-time 3D animation! Join our Animation Research team in London and explore brand new neural network approaches for character animation. We're seeking passionate and driven students to redefine how animation is developed and experienced across Apple platforms. As an intern, you'll explore innovative alternatives to traditional methods, contribute to groundbreaking solutions, and collaborate with a team of expert engineers and researchers pushing the boundaries of real-time animation technologies for Apple devices. Description Are you passionate about applying machine learning to animation and graphics? In this internship you will get technical mentorship and guidance from senior engineers and researchers. You will investigate neural network–based methods for character animation, evaluate them against existing techniques, and prototype solutions in real-time environments. Together with your mentor, you will select a research direction that can influence future Apple products and the broader animation community. This is an opportunity to play a part in innovative pipelines, experiment with brand new ML methods, and develop tools that challenge the limits of real-time animation. Responsibilities Research and prototype neural network methods for real-time character animation. Compare and assess new techniques against existing animation approaches. Implement and test solutions in real-time environments. Collaborate with engineers and researchers on animation pipelines and tools. Document findings and contribute to knowledge sharing within the team. Minimum Qualifications Currently enrolled in a PhD or Master’s program in Computer Science, Computer Graphics, Machine Learning, or a related technical field. Proficiency in Python. General knowledge of 3D character animation in real time, including linear blend skinning, skeletal animation, and joint traversal. Preferred Qualifications Experience with machine learning frameworks (e.g., PyTorch, TensorFlow). Familiarity with real-time rendering or game engines. Ability to design and evaluate new algorithms in a research setting. Strong problem-solving skills and ability to work in a supportive environment. At Apple, we’re not all the same. And that’s our greatest strength. We draw on the differences in who we are, what we’ve experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more Submit CV Back to search results See all roles in London

Tech Stack

PythonPyTorchTensorFlowlinear blend skinningskeletal animationjoint traversal

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