Explore Gravity Sketch 6.6.4: updates to Spatial Alignments, screen selection tools, and more
Designing the Donkervoort F22: from VR sketch to production in 2 yearsPlease accept cookies to access this content
Tools usedDonkervoort has been building handcrafted lightweight supercars in the Netherlands for 45 years, crafting around 50 cars per year. The family company builds each car to customer specification, and no 2 Donkervoorts are identical, with every exterior, interior, and engineering decision tailored to order. This model demands precision and craft, but it’s never been a fast process.
Jordi Wiersma, the Head of Design and Development at Donkervoort, knows these long design loops firsthand. Hand sketches led to scale models, scale models got 3D scanned, scans fed into CAD, CAD drawings went to the workshop, mockups came back with problems, and the whole cycle started again. The process to get to a physical model stage could take years, and each round of changes carries real costs.
In 2021, Jordi was asked to work on the F22 project and it started the usual way: hand sketching, full-scale exterior mockups, interior bucks, 3D scanning. Then the global pandemic hit, and the team couldn’t fly between countries or work on physical models together anymore.
Some of the team had already been using Gravity Sketch independently, so they decided to try building the entire car in VR. Rather than feeling constrained by the new approach, the design process expanded. The team was generating 4 or 5 completely different car designs a week, exploring directions that wouldn’t have been feasible inside a traditional schedule. “We noticed that with Gravity Sketch we could probably do a complete design in a day, maybe 2 days,” Jordi says.
Over the course of the F22 project, the team explored 10 to 20 different design directions before committing to a single one to refine. What had started as a workaround became a fundamentally different way of working.
The new workflow runs from the earliest loose sketches through to Class A surfacing, with Gravity Sketch anchored at the center and costly physical millings used only at key validation points.
The F22 went from sketch to production in under 2 years. The design phase itself took a matter of months before tooling began, a timeline that would have been unimaginable under the previous workflow.
The visible difference is in the car itself. The F22 is a notable step forward in design refinement, with a cleaner surface language and fewer parts. That didn’t come from more budget or a bigger team. It came from being able to explore more directions, in more detail, without the time and cost ceiling that physical iteration had always imposed.
Use our AI to tailor your resume for this Designing the Donkervoort F22: from VR sketch to production in 2 years position at Gravity Sketch.